Read the starting hand first

The detailed PC tables distinguish right-to-left from left-to-right stationary moves. A combination without that starting condition is incomplete. Check the ball’s current hand before comparing the sequence.[1][2]

A full spin is three presses in order

Right → leftCXZ
Left → rightZXC

Arrows mean successive presses, not all three keys held together. V is listed as a half spin. Do not silently mix these stationary references with sprint-modified driving dribbles.[1]

On the input board, choose Full spin and switch the starting hand. Walk through the presses before trying them in Roblox. The board does not reproduce animation speed or diagnose whether the client accepted a move.

One X and two X presses do different jobs

The tables list X for stepback, X → X for snatchback and V → V for Shammgod. A repeated input means two distinct presses. Keeping a key down and letting it repeat is not the instruction shown here.[2]

C and Z depend on the situation

The stationary tables use Z for a crossover from right to left and C for left to right. They also use C/Z for directional hesitation; in triple threat the letters are listed as jab steps. The letter cannot identify the action without context.[1][2]

When the sequence produces something else

Compare the starting hand, whether you were stationary or driving, and whether a modifier or post state was active. Our suggested check is to simplify one condition at a time, not invent a faster combination or timing threshold.

August tables predate the current Alpha and its new dribble content. We have not verified their animation results in that client. Use the current creator reference when it disagrees; send a correction with the visible prompt rather than assuming every old clip still applies.