Choose an action. See what stays held.

Choose a move to see each press and what stays held.

Keyboard reference

+ means hold together. → means a later press. Position, movement and starting hand remain part of the instruction. PC keys do not certify console or touchscreen controls.[1][2][3]

ActionInputContext
Full spinRight: C → X → Z
Left: Z → X → C
Stationary dribble. Select the current ball hand; the destination is the other hand.
CrossoverRight: Z
Left: C
Stationary dribble, crossing from the selected starting hand to the other.
Half spinVStationary dribble; a different input from a full spin.
StepbackXStationary dribble reference. One press, not the two-press snatchback.
SnatchbackX → XStationary dribble. Release between the two X presses.
ShammgodV → VStationary reference, not a sprint-modified driving combination.
ShotHold EHold the shot key. Use the current game’s release prompt; no duration is calibrated here.
Pump fakeETap E instead of holding a shot. The board does not supply a tap-duration threshold.
Standing dunkHold SpaceNear the rim. Input alone does not certify an animation or a successful finish.
Driving dunkHold Shift + SpaceApproach the rim with movement. Read the current finish feedback.
Floater / euro-step inputHold Shift; then E → EApproaching the rim; references share the input but do not make the animations interchangeable.
Spin gatherE → EFinishing/gather context while approaching the rim; different from the stationary C-X-Z spin.
Overhead pass1Example uses teammate 1. Substitute the visible intended teammate’s number, 1–4.
Bounce pass1 → 1Example targets teammate 1. Keep the same target for both taps.
Chest passHold Shift; then 1Example targets teammate 1. Keep Shift held while selecting the teammate.
Flashy passHold Shift; then 1 → 1Example targets teammate 1. Held Shift plus two distinct target-number presses.
Fake passHold Q; then 1Example targets teammate 1; this is not an ordinary pass.
Lob to a teammateHold T; then 1Example targets teammate 1. The receiver and finish remain separate decisions.
Self lobFF is the reported core key; use the task guide for the approach and conflicting Shift+F report.
Set a screenHold THold T. Adding a target number belongs to the teammate-lob instruction.
Post upHold GPost reference: hold G to enter, release G to exit. It is a state, not one universal G action.
DropstepHold G + W; then E → EExample direction W; use the intended W/A/S/D direction while keeping the post modifier.

Use it with the task guide

A number-key pass needs a target; a full spin needs the starting hand; a driving finish needs movement context. Each action links to its explanation. The board does not measure success, suggest a macro, enter keys into Roblox or claim that a sequence always triggers an animation.

When a listed input differs from your client, use the creator’s reference linked from the official listing. Report the action, device and prompt through the correction email.