Choose an action. See what stays held.
Choose a move to see each press and what stays held.
No matching action. Try a shorter word or use the reference below.
Keyboard reference
+ means hold together. → means a later press. Position, movement and starting hand remain part of the instruction. PC keys do not certify console or touchscreen controls.[1][2][3]
| Action | Input | Context |
|---|---|---|
| Full spin | Right: C → X → Z Left: Z → X → C | Stationary dribble. Select the current ball hand; the destination is the other hand. |
| Crossover | Right: Z Left: C | Stationary dribble, crossing from the selected starting hand to the other. |
| Half spin | V | Stationary dribble; a different input from a full spin. |
| Stepback | X | Stationary dribble reference. One press, not the two-press snatchback. |
| Snatchback | X → X | Stationary dribble. Release between the two X presses. |
| Shammgod | V → V | Stationary reference, not a sprint-modified driving combination. |
| Shot | Hold E | Hold the shot key. Use the current game’s release prompt; no duration is calibrated here. |
| Pump fake | E | Tap E instead of holding a shot. The board does not supply a tap-duration threshold. |
| Standing dunk | Hold Space | Near the rim. Input alone does not certify an animation or a successful finish. |
| Driving dunk | Hold Shift + Space | Approach the rim with movement. Read the current finish feedback. |
| Floater / euro-step input | Hold Shift; then E → E | Approaching the rim; references share the input but do not make the animations interchangeable. |
| Spin gather | E → E | Finishing/gather context while approaching the rim; different from the stationary C-X-Z spin. |
| Overhead pass | 1 | Example uses teammate 1. Substitute the visible intended teammate’s number, 1–4. |
| Bounce pass | 1 → 1 | Example targets teammate 1. Keep the same target for both taps. |
| Chest pass | Hold Shift; then 1 | Example targets teammate 1. Keep Shift held while selecting the teammate. |
| Flashy pass | Hold Shift; then 1 → 1 | Example targets teammate 1. Held Shift plus two distinct target-number presses. |
| Fake pass | Hold Q; then 1 | Example targets teammate 1; this is not an ordinary pass. |
| Lob to a teammate | Hold T; then 1 | Example targets teammate 1. The receiver and finish remain separate decisions. |
| Self lob | F | F is the reported core key; use the task guide for the approach and conflicting Shift+F report. |
| Set a screen | Hold T | Hold T. Adding a target number belongs to the teammate-lob instruction. |
| Post up | Hold G | Post reference: hold G to enter, release G to exit. It is a state, not one universal G action. |
| Dropstep | Hold G + W; then E → E | Example direction W; use the intended W/A/S/D direction while keeping the post modifier. |
Use it with the task guide
A number-key pass needs a target; a full spin needs the starting hand; a driving finish needs movement context. Each action links to its explanation. The board does not measure success, suggest a macro, enter keys into Roblox or claim that a sequence always triggers an animation.
When a listed input differs from your client, use the creator’s reference linked from the official listing. Report the action, device and prompt through the correction email.